
----------------------------------------------------------------------
06.09.2009 22:16:07
exception: Object reference not set to an instance of an object.
trace:
   at Burntime.Framework.States.StateLinkBase.op_Implicit(StateObject right)
   at Burntime.Framework.States.StateLinkList`1.Remove(TState state)
   at Burntime.Classic.ItemList.Remove(Item Item)
   at Burntime.Classic.Logic.Character.Hire(Player boss)
   at Burntime.Classic.AI.ClassicAiState.TurnModeLookForNextCamp()
   at Burntime.Classic.AI.ClassicAiState.Turn()
   at Burntime.Classic.AI.AiPlayer.Turn()
   at Burntime.Framework.AI.AIControl.TurnAiPlayer(GameClientAI client)
   at Burntime.Framework.AI.AIControl.RunThread()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
